

Here’s a subtip for free as well: your players can read the rulebook as well. (If they do, they probably suck - maybe don’t play with them.) No-one is going to be upset that you don’t have an encyclopedic knowledge of how the game works on day one. You can improvise what happens in the moment and check on the rule later, or even pause the game briefly to give your players a break whilst you read the rulebook. If you’re confused about how something works in play, don’t panic. You shouldn’t feel bad about sitting down to GM and not having a full grasp on every rule in the book. It’s pretty dense and there’s a lot of information to grasp when you’re getting started. Despite its place as a common RPG starting point, D&D is not actually a particularly good game for beginners. Case in point, many of you will be reading this because you’re looking for advice on how to play D&D.

This can be especially tricky if you’re still wrapping your head around roleplaying in general as a new player. You might get lucky with a rules-light system but some of the most popular games out there require you to understand a lot of complex systems, dice-rolling mechanics and probabilities, and all sorts of other nonsense. Let’s not bury the lede here: learning rules can be confusing and a pain in the arse.

Whether you’re playing your first-ever RPG and pretty much everything is new to you, or you’re an experienced GM trying out a new system, at some point you are going to have to learn the rules of a game. You don’t have to know every rule Rulebooks can be a useful reference, but you don't have to memorise every word. Whether you’re planning to run a roleplaying game for the first time, or you’ve been playing for years and are just looking to level up your skills, we’re gathered together 10 bits of essential DM advice to keep in mind next time your group gets together.ġ.

There are some top DM tips that can make your life easier, as well as ultimately providing a better experience for both you and your players, letting you tell the stories you want to. Creating a world, filling it with interesting characters and providing an engaging story for your players that reacts to their decisions - not to mention remembering the various rules required - is a lot to take on if you’re new to the hobby.īut learning to DM, GM or whatever two-letter acronym your tabletop RPG of choice throws at you doesn’t need to be quite so daunting. Taking on the mantle of dungeon master can be highly intimidating for D&D beginners and first-time roleplayers.
